“The cameos have been probably the most rewarding part, from almost an altruistic standpoint-that people can benefit from our massive success whether they’re a small studio or big studio. “We felt really good about that,” asserts Hall. But once Crossy Road fans saw the character in the game and discovered the connection, Forget-Me-Not’s sales picked up. “They’re both Australians and we know them well.”įorget-Me-Not in particular was a little-known, but critically loved puzzle game that hadn’t found a wide audience. “Initially, we did that with games from our friends, likeįorget-Me-Not at launch,” he adds. And the original release featured a couple of cameos from characters previously seen in other iOS games. We got excited about that idea,” says Hall. “When we sat down to design Crossy Road, we thought that characters would be a good way to expand the game and keep it alive. As we’ve mentioned, Crossy Road’s cast of characters is part of what makes this game such a joy to play, and that was purely intentional.
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